The Kingdom of Bretonnian is blessed with a great number of ancient and powerful magical weapons, armour, shields and devices which are dispursed throughout the land. As a humble barony, Malford has but a few of these pieces which are detailed and described below.
Magical Weapons
Silver Lance of the Blessed (65 points)
(Mounted Character Only)
The bearer of this device has +2 Strength on the charge when mounted. If the model has the Blessing of the Lady, then all attacks with the Silver Lance of the Blessed automatically hit. I will often give this weapon to my Bretonnian Lord character if he has enough points.
Sword of the Lady's Champion (40 points)
(Character with the Grail Vow only)
The wielder of this magical sword always counts their Strength as one higher than their target's Toughness, unless their Strength would normally be more than this. The modified Strength is also used to calculate Armour save modifiers. If I don't use the Silver Lance, the Bretonnian Lord may fight with this weapon or I might give it to one of the Paladin Heroes if he has the Grail Vow.
Lance of Artois (25 points)
(Mounted Character only)
Bearer has +2 Strength on the charge when mounted. In addition, the lance confers the Killing Blow special rule onto the bearer but only on turns when the character charges.
Sword of Battle (20 points)
One of the common magical weapons, this sword grants the bearer +1 Strength.
Magic Armours
Armour of Agilulf (25 points)
This magical suit of armour replaces the Knight's heavy armour and shield granting a 4+ Armour save. The shield must be used at all times preventing the wearer to wield two-handed weapons. In addition, the armour grants a Weapon Skill 10 to whoever is wearing it.
Cuirass of Fortune (20 points)
This armour replaces the Knight's heavy armour and gives a 5+ Armour save which may be combined with other armour as normal. When rolling to wound in close combat, the Knight may re-roll any dice rolls of 1.
Guilded Cuirass (55 points)
(Character with the Grail Vow only)
This armour replaces the Knight's heavy armour and gives a 5+ Armour save that can be combined with other equipment as normal. In addition, the wearer has Regeneration.
Talismans
Dragon's Claw (25 points)
The bearer's Ward save gained from the Blessing of the Lady is increased to 5+ against attacks of any Strength. If the model loses the Blessing, then it loses this Ward save. In addition, as long as the bearer has the Blessing, he is immune to fire based attacks (including Dragon's breath, Warp-fire Throwers and spells from the Lore of Fire).
Mantle of Damsel Elena (20 points)
Poisoned attacks do not wound automatically against a character with this Mantle. In addition, the special rules for Killing Blow have no effect on the character.
Enchanted Items
Falcon-horn of Fredemund (45 points)
The Horn may be sounded at the start of any Bretonnian turn. Until the start of the next Bretonnian turn, no enemy unit may fly- they are forced to use their ground movement. Note that this may also alter the enemies' flee/pursuit distance. One use only.
Holy Icon (40 points)
The Holy Icon grants the character Magic Resistance (3).
The Ruby Goblet (30 points)
This magic item will start to take effect at the end of the first phase during which the bearer or his unit suffers an unsaved wound. From that moment on, the bearer and his unit cannot be wounded on better than a 3+ from any non-magical source.
Arcane Items (Can only be used by Wizards)
Silver Mirror (40 points)
May be used with the exact same effects as a Dispel Scroll and in addition the enemy Wizard who cast the spell suffers an immediate Strength 6 hit. One Use Only.
Staff of Sorcery (50 points)
This staff adds +1 to dispel rolls.
Dispel Scroll (25 points)
Automatically dispel an enemy spell. One use only
Sacrament of the Lady (40 points)
At the start of any Bretonnian Magic phase, the bearer may use the Sacrament. The model generates double its usual number of Power dice, but may not cast any spells that turn. Each time the Sacrament is used, roll a dice. On a roll of "1" the model has run out of wafers and after that turn the Sacrament cannot be used for the remainder of the game.
The Verdant Heart (40 points)
Any wood or forest that the bearer is in counts as very difficult terrain as long as the character remains wholly within the terrain feature. In addition, the bearer gains +1 to cast spells from the Lore of Life.
Chalice of Malfleur (20 points)
At the start of the opponent's Magic phase, the bearer may drink from the Chalice. If she does so, on the roll of a 1 she suffers a wound with no saves allowed including Ward saves. On a roll of 2-6, an extra Dispel Dice is added to the player's pool.
Magical Banners
Valorous Standard (50 points)
The unit rolls 3d6 for all Leadership tests including Break tests and discards the highest.
Banner of Defense (30 points)
As long as the unit is affected by the Blessing of the Lady, all models in the unit with the Banner gain a 4+ Ward save against all missiles (including magic missiles) with Strength 5 or more. If the Blessing of the Lady is lost, then the Banner loses this ability.
Banner of Châlons (10 points)
The enemy cannot choose the "stand & shoot" reaction against the unit carrying the Banner.