Lesser goddess
Divine Rank: 8
Size: Medium-size deity (6')
Alignment: Chaotic evil
Worshiper's Align: CE, CN, NE, N, LE, LN
Portfolio: Revenge, punishment, blood lust
Domains: Destruction, Pain, Evil
Symbol: Head of a lioness
Plane: Infernia, Savage Lands
Cleric/Druid: 8th level cleric (offensive spells only)
Fighter: 20th level barbarian/16th level ranger
Wizard/Sorcerer Nil
Rogue: 16th level rogue
Monk/Bard: Nil
Prestige: Nil
Armor Class: 58 (+10 Dex, +8 divine, +21 natural, +9 deflection), touch 37, flat-footed 58
Initiative: +14 (+10 Dex, +4 Improv. Init)
Speed: 70 ft. (15 squares)
Hit Dice: 20d12+240 (Brb) plus 8d8+96 (Clr) plus 16d8+192 (Rgr) plus 16d6+192 (Rog) (1,248 hp)
Base Attack/Grappple +52/+62
Attack: +64 keen wounding falchion melee (2d4+23, 15-20/x2) and +64 unholy defending scimitar (1d6+23, 15-20/x2)
Full Attack: +64/+59/+54/+49 keen wounding falchion melee (2d4+23, 15-20/x2) and +64/+59/+49 unholy defending scimitar (1d6+23, 15-20/x2)
Special Attacks: Turn Undead (13/day), sneak attack +8d6, crippling strike, domain powers, salient divine abilities, spell-like abilities
Special Qualities: Divine immunities, DR 43/+4 (or DR 5/ -), fast healing 28, fire resistance 28, spontaneous casting of divine spells, understand, speak and read all languages and speak directly to all beings within 8 miles, remote communication, godly realm, greater teleport at will, plane shift at will, uncanny dodge, trap sense +6, improved uncanny dodge, greater rage, mighty rage, tireless rage, indomitable will, endurance, favored enemy (orc +4, human +3, giant +2, dragon +1), woodland stride, swift tracker, evasion, camouflage, trapfinding, improved evasion, SR 40, divine aura (800 feet, DC 27).
Saves: Fort +53 Ref +49 Will +36
Str 31 Dex 37 Con 35 Int 24 Wis 23 Cha 29
Skills: Bluff +52, Climb +47, Concentration +32, Craft (trapmaking) +52, Craft (weaponsmithing) +52, Handle Animal +44, Hide +48, Intimidate +69, Jump +45, Knowledge (religion) +43, Listen +28, Move Silently +62, Search +40, Sense Motive +49, Spellcraft +43, Spot +41, Survival +61, Swim +55.
Feats: Alertness, Athletic, Cleave, Combat Expertise, Combat Reflexes, Craft Magic Arms & Armor, Dodge, Great Cleave, Greater Two-Weapon Fighting, Improved Bull Rush, Improved Critical (falchion), Improved Critical (scimiar), Improved Disarm, Improved Initiative, Improved Sunder, Improved Two-Weapon Fighting, Improved Unarmed Strike, Mobility, Power Attack, Spring Attack, Stealthy, Track, Two-Weapon Fighting, Weapon Focus (falchion), Weapon Focus (scimitar), Whirlwind Attack .
   Divine Immunities: Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation, imprisonment, banishment.
   Salient Divine Abilities: Alter Form, Alter Size, Avatar, Battlesense, Divine Blast, Divine Celerity, Divine Fast Healing, Divine Inspiration (frenzy), Divine Rage.
   Domain Powers: Cast evil spells at +1 caster level, smite power (1/day, +4 on attack roll, +8 damage roll), convert damage caused in 1 blow/day into healing self (up to 8 hp).
   Spell-Like Abilties: Sedna uses these abilities as a 18th level caster except for evil spells which she uses as a 19th level caster. The save DCs are 27 + spell level. Angry ache, blasphemy, contagion, create undead, desecrate, disintegrate, dispel good, earthquake, eternity of torture, harm, implosion, inflict critical wounds, inflict light wounds, liquid pain, magic circle against good, mass inflict light wounds, pox, protection from good, sadism, shatter, summon monster IX (evil monsters only), symbol of pain, thousand needles, unholy aura, unholy blight, wave of pain, wrack.
   Cleric Spells/Day: 6/7/6/5/4; base DC=16 + spell level.
   Ranger Spells/Day: 4/4/2/2; base DC=16 + spell level.
    Possessions: Sedna wields a two powerful magical weapons. Her +5 falchion has the keen and wounding special abilities. Her +5 scimitar has the unholy and defending special abilities.
Other Divine Abilities
As a lesser deity, Sedna may take 10 on any check. Sedna treats a 1 on an attack roll or saving throw normally and not as an automatic failure. She is immortal.
   Senses: Sedna can see, hear and smell at a distance of eight miles. As a standard action, she can perceive anything within eight miles of her worshipers, holy sites, objects, or any location where one of her titles or name was spoken in the last hour. She can extend her senses to up to five locations at once. She can block the sensing power of deities of her rank or lower at up to two remote locations at once for 8 hours.
   Portfolio Sense: Sedna senses anything that occurs on a battlefield involving five hundred or more people.
   Automatic Actions: Sedna can use any Craft (weaponsmithing), Craft (trapmaking), Disable Device, Intimidate, Move Silently, Search or Spot check as a free action if the DC for the task is 20 or lower. She can perform up to five such free actions each round.
   Create Magic Items: Sedna can create any magical armor or weapon as well as any item that inflicts harm on another as long as the item's market price does not exceed 30,000 gp.
Sedna is the horrible goddess of revenge charged with bringing divine retribution upon any hapless mortals that have offended the gods. She is sometimes known as the 'Punisher of the gods' for she does just that and with expert skill. The goddess appears as an anthropomorphic being with the body of a shapely Zentradi woman but the head of a fearsome lioness. She wields two weapons, a falchion and a scimitar, and is capable to using both simultaneously in combat as she slices through her enemies.
According to Zentradi mythology, Sedna is the divine offspring of Anu, the sun god. As her father is a symbol of goodness and light, Sedna is dark and bestial. She is said to be a representation of her father's darker side who sprang from his mind during a fit of rage. She is the goddess responsible for handing out punishment for any perceived transgression and it is said that when she smells blood, she goes into a berserk rage destroying all around her until her bloodlust is appeased. She is often associated with the lioness.
Although not an actual war deity, she has been known to associate with Jocasta, the goddess of war, from time to time.
Dogma
Disobediance to the gods is not to be taken lightly. Slay and kill any who would oppose the call of the divine. The guilty deserve no quarter and must be rooted out and destroyed in any way possible. Never allow a transgressor of any wrong to go unpunished or you risk the wrath of the Deathstalker. The goddess commands her followers to track and kill any creature who offends her or her clerics. Such a creature must be followed to the ends of the earth until revenge is enacted.
Clergy and Temples
Clerics of Sedna are a small yet fairly organized sect. They are greatly feared by the population at large for their tendency toward violence and bloodletting. Those in positions of power will sometimes use her followers to carry out some act of revenge. Clerics are organized in a loose hierarchy and favor the color red or golden yellow in their garments. Her clerics will sometimes sponsor a military organization known as the 'Hunters of the Damned,' a group reserved for powerful rangers of the Sednite faith. Her clerics will sometimes multi-class as cleric/rangers. Gather Information, Sense Motive, Search and Spot are common skills for this faith as is the Track feat.
Temples dedicated to the Deathstalker are small yet sturdy structures. They are usually found in more chaotic lands and are certainly well known in the barbaris cities of Angharad where her faith is the most active. Larger temples will often be built around a fighting pit lined with wooden poles wherer sacrificial victimes are literally thrown to the lions. The most important religious rites will involve a drawn out hunt with most of the clerics of the local temple taking part. The prey is selected well in advance and is generally a great enemy of the temple or a traitor of the community. The clerics and their assistants and beasts will hunt their selected prey and kill them as an offering to their goddess. The blood is then streaked upon the cheeks of the participants.