Below is a listing of the various nations, city-states and free lands that make up the World of Hyerune. I will be adding links to each of them as time allows. The link will allow you to click on each one to see a detailed description of the land.
Aldimir, Empire of- a vast trading empire that literally spans the globe, true power is in the hands of the wealthy Guildmasters
Ancaire, Kingdom of- a mighty dwarven mining kingdom rich in natural resources and nestled at the foothills of the Mystic Mountains
Angharad- a violent and lawless land of barbarians and pirates and plagued with numerour humanoid tribes
Anubia, Theocracy of- a religious state similar to Ancient Egypt ruled by a powerful Priest-King dedicated to the sun god Anu.
Arcania, Freeholds of- the great city of wizards and a repository of all things magical and mysterious.
Argonak, Kingdom of- a realm dominated by hobgoblins and evil humans for centuries at a constant threat to the humans of Rendore. Also home to the powerful enchanters known as the Mindbenders.
Bediwyr, Kingdom of- a gnomish realm of miners and tinkerers protected by a band of robotic soldiers known as the Autodrones.
Bengalia, Padishate of- a collection of multiple minor despotic principalities under the authority of the great Padishah of the land. It is a land of exotic beauty and harsh realities.
Bhandari, Emirate of- a mysterious realm ruled by a powerful figure said to follow the principles of several fiendish patrons.
Border Isles, Principalities of the
Brimstone Isles- a volcanically active island chain in the warm southwestern waters of Hyerune. The isles are a haven of anarchy and home to pirates, marauders and fell beasts.
Brynthia, Empire of- the declining empire of the east, the Imperial Crown once controlled the entire northern portion of the continent. Empire is dedicated to the concepts of law but is slowly being pushed back by the chaos of the humanoids.
Celairia, Kingdom of- an ancient land of the fair elves nestled in a fertile valley.
Coronar, Pashate of- a wealthy dwarven realm rich in mineral resources and the only known source of the precious metal known as "luminite."
Cyndane, March of- a march territory owing fealty to the Meridian Empire, this land is fast becoming a power player in the empire following the Sundering War.
Deepdale, Hierachy of- a great wooded valley along the southern shores of Lake Brightwater and home to druids of Endorie. It is a land of talking animals but also religious zealots.
Desert Nomads, Domains of the- a vast desert land controlled by nomadic humans and a number of violent humanoid species. Tribal territories are strictly observed.
Doomguard- a wartorn region once under the authority of the Brynthian Empire but now ravaged by hordes of humanoids and mercenaries.
Draken Isles, Oligarchy of the- a tropical island in the Cerulean Sea dominated by half-elven warlords and their slave bands. It is a outbed of violence and intrigue.
Dunland, Kingdom of- a mighty dwarven realm rich in natural resources but troubled by trolls and humanoids from the nearby Rushwind Mountains
Dunwyn, Kingdom of- a noble land ruled by a powerful paladin of the moon goddess. It serves as a haven for goodness and is the sister state to the realm of Galiwyn.
Eidolon- a fractured land of minor city-states each allied under a loosely based confederation. The realm is home to some of the least desirable folk the world has to offer.
Eileania, Kingdom of- an island elvish theocracy ruled by an overqueen who is a ranking priestess of Namarie. The island is said to have been the birthplace of the elven race.
Fairdale, Principality of- a sheltered valley dominated by aggressive wood elves who seek only to be left alone by the human realms around them.
Faridune, Barony of- a minor noble province formerly part of the Meridian Empire and now allied with the Valourous League. The baron of these lands is an evil man with great territorial ambitions.
Fenmarch- a fief territory of the hobgoblin Kingdom of Argonak and run as a military state with ruthlessness and precision.
Filani Freeholds- a carefree land of northern nomads living in peace with their surroundings. Their fertile valleys are often targets of the more violent barbarian tribes from the east.
Floating Kingdoms- an island chain consisting of five powerful city-states each controlled by a sorceress-queen. The islands are a haven to all things magical.
Galiwyn, Kingdom of- a land of great individual freedoms but ruled by a king with limited powers. These freedoms seem to have led to evil gaining a foothold in this land, particularly in the capital city.
Galorand, Kingdom of- a small island kingdom deemed an adventurer's dream with its dichotomy of cultures and abundance of monstrous beasts
Glathion, Principality of- a fief of the Meridian Empire and recently a hotbed of political intrigue and suspicion. The prince of the realm is a distant cousin to the emperor himself.
Glorwenia, Prelacy of- a religious state dedicated to the goddess of the dawn. It is a land of goodwill and safety but has undergone a period of inquisition in its past.
Glyndamir, Kingdom of- the "Hidden Vale," a secretive kingdom of the fair elves hidden high in the mountains of the southern continent of Sahelia and protected by the powers of a legendary artifact that cloaks the kingdom with invisibility.
Golrune- a barbaric land far to the northwest and long since plagued with violence and warfare. Many of its warriors are hired out as mercenaries in the endless battles between the hobgoblins and humans to the east.
Gwythenia, Kingdom of- the ancestral lands of the Coast Elves, this maritime power looks to the wide expanse of the sea for trade and adventure.
Helacar, Archclericy of- a clerical fief of the Meridian Empire dedicated to the fiery goddess of power. It is a land of power politics and political intrigue.
Hibernia, Kingdom of- a frozen land of the north home to thousands of wandering animal herds and the nomads that tend to them.
Highwall, Free Territory of- a city-state dedicated to political neutrality and made famous by its renown Healers and herbalists.
Horde Raiders, Khanate of- a vast lands of rolling plains dominated by violent horse-mounted barbarians that terrorize all surrounding countries and worship the goddess of war.
Huantar, Kingdom of- a water-based kingdom of many rivers devoted to the ancient creatures known as the naga.
Hyland, Kingdom of- a rustic horse-realm of mounted warriors and brave centaurs living side by side in mutual respect and admiration.
Ivory Kingdoms- a vast tropical savannah home to many tribes of nomadic peoples often at conflict with the enigmatic Bhandari to the west. This domain is also the home of the rare elephant-humanoids known as the Loxodons.
Jarandis, Hierarchy of- a religious state controlled by the faithful of Khorda and known for its intolerance of other faiths and a strict devotion to lawful principles.
Jharsol, Democracy of
Kadril, Grand Principality of
Kaishu Imperium- an ancient empire of the Huan ruled from a long line of sorcerous emperors with draconic heritage.
Keralia, Kingdom of- a northern realm of fierce barbarians where life is harsh and under constant threat of giant invasion.
Keridwen, Kingdom of- a powerful military matriarchy with women ruling the land. The kingdom is home to an ancient seat of magical knowledge known as Darkspire.
Mer, Undersea Empire of- a powerful underwater empire controlled by the mighty merfolk. Hyerunean merfolk jealously guard the lost secrets of ancient humanity which includes a blending of science and sorcery.
Meridia, Empire of- a powerful empire now torn apart following the bloody Sundering Wars that split the lands. The Emperor now seeks to keep hold of his remaining territories while plotting to punish the traitorous rebels.
Moon Vale- a sheltered valley ruled by the oppressive Ogre Magi. These creatures dwell in heavily fortified strongholds living off the work of their numerous slaves.
Mordregion- an evil realm ruled by a powerful Lich-Lord. It is a land of necromancy and dark sorcery.
Nimeiria, Caliphate of- an aggressive, militaristic realm with great territorial ambitions. The Nimeirian culture is centered around the military and was formally allied with Anubia.
Nimrodel, Free City of- the City of Knaves, home to all sorts of degenerate scoundrels but also a region ripe with adventure and countless spoils.
Njordlin, Kingdom of- a northern kingdom of mighty warriors, knights and barbarians but also blessed with the song of legendary bards
Norgale, Duchy of
Nythalia, Kingdom of- a peaceful kingdom of bamboo groves and country monasteries dedicated to the goddess Niamye.
Olgloth, Alliances of
Orlandie, Duchy of- a noble fief of Valoria and home to a great democratic spirit sometimes at odds with the dwarven kingdom to the west.
Paragon, Principality of- a small former fiefdom of the great Meridian Empire now an ally with the Valourous League. Much of the land was overrun during the Sundering War and now seeks to recover its former glory.
Pelinore, Kingdom of- a fractious country with a weak monarchy and a corrupt nobility. It is a land of adventures and political strife and intrigue.
Peregrine Isle,Kingdom of the- an aerial kingdom dedicated to the wind god and home to powerful air elementalists known as the Windriders.
Pheldore, Principality of- the only halfling dominated land of Hyerune, Pheldore is known for its hospitality and simple lifestyle.
Pohvala- a land of evil sorcery far to the north. This realm is controlled by an ancient witch and poses a constant threat to the barbarian lands to the south.
Pridelands of the Wemics- the ancestral home of the mighty wemics, powerful creatures that are part lion and part man. The wemics hunt herd animals on these plains and trade with the local human population.
Ravaged Nomads, Land of the- a barren wasteland of nomadic refugees from thecenturies of conflict between their ancestors and the hobgoblins of Argonak.
Rendore, Kingdom of- a battle-ravaged realm near the hobgoblin lands and protected by the mighty War Mages of Rendore.
Shafaria, Sultanate of- a mighty desert kingdom with an arabic flavor where elemental magic and powerful genies abound.
Shield March
Shingon, Empire of- an island militocracy controlled by powerful military generals but with an Emperor as head of state. The Emperor is protected by the renown Tsunami Warriors.
Spineheart, Free City of- a city of rogues and scoundrels lead by a powerful and politically astute tiefling and advised by a Council of Emissaries.
Sutherlin, Duchy of
Uldania, Kingdom of- a northern druidic kingdom governed by battle-hearty nobles and devoted to certain druidic ideals.
Valoria, Kingdom of- a peaceful realm along the beautiful Andelie river valley and guided by a wise Astromancers, powerful mystics and seers with great divination magic.
Veranthis, Protectorate of- a violent city-state dominated by the Grand Arena. The government controls the violent blood sports of the city and collect tremendous amounts of wealth off the toil of the gladiator slaves.
Westorlin, Grand Duchy of- a powerful military realm once the backbone of the Meridian Empire and now the leader in the newly formed Valorous League.
Wyngard, Kingdom of- a barbaric realm of the far North dominated by a mighty king and sends out raiding parties to harass neighboring lands and villages.