Zanzildar, Imperial Court Mage of Meridia
Medium-size Human (Aldari)
Wizard 19
Hit Dice: 19d4 (57 hp)
Initiative: +3
Speed: 30 ft (6 squares)
Armor Class: 21 (+3 Dex, +6 armor, +2 natural), touch 13, flat-footed 18
Base Attack/Grapple: +8/+8
Attack: +10 quarterstaff melee (1d6+2, x2)
Full Attack: +10/+5 quarterstaff melee (1d6+2, x2)
Special Attacks: Spells
Special Qualities: Spells
Alignment: Neutral
Saves: Fort +6 Ref +9 Will +14
Str: 9 Dex: 17 Con: 10 Int: 22 Wis: 16 Cha: 14
Skills: Concentration +20, Craft (alchemy) +23, Gather Information +7, Knowledge (arcana) +27, Knowledge (the planes) +27, Spellcraft +29
Feats: Augment Summoning, Brew Potion, Combat Casting, Craft Wand, Craft Wondrous Item, Extend Spell, Improved Counterspell, Quicken Spell, Scribe Scroll, Silent Spell, Spell Focus (conjuration), Spell Focus (enchantment)
Wizard Spells/Day (4/6/6/5/5/5/5/4/3/3; DC=16 + spell level except for Conjuration and Enchantment spells which have a DC=17 + spell level): 0- arcane mark, detect magic, mage hand, read magic; 1st- charm person*, hold portal, mage armor*, ray of enfeeblment, summon monster I*, unseen servant*; 2nd- invisibility, resist energy, summon monster II*, summon swarm*, touch of idiocy*, web*; 3rd- deep slumber*, dispel magic, lightning bolt, protection from energy, summon monster III*; 4th- charm monster*, dimensional anchor, phantasmal killer, remove curse, summon monster IV*; 5th- hold monster*, lesser planar binding*, summon monster V*, teleport, wall of force; 6th- globe of invulnerability, legend lore, planar binding*, summon monster IV*, true seeing; 7th- banishment, limited wish, spell turning, summon monster VII*; 8th- dimensional lock, mass charm monster*, trap the soul*; 9th- etherealness, gate*, imprisonment
*= indicates a spell from either the School of Conjuration or the School of Enchantment.
Magic Arms & Armor: +6 bracers of armor, +2 amulet of natural armor, +2 quarterstaff
Miscellaneous Magic Items: ring of mind shielding, ring of freedom of movement, wand of suggestion (16 charges), wand of cure moderate wounds (39 charges), wand of hold person (21 charges), boots of elvenkind, crystal ball with see invisibility, earth elemental gem
The wily wizard known as Zanzildar has served as the Emperor's chief wizard for a number of years and has served faithfully during this time though his true ambitions are as yet unknown. Little is known of Zanzildar's background other than that he was born in a small town in the Duchy of Sutherlin and moved to Meridia when he was still young along with his parents. He received extensive training in the arcane arts at the prestigious Imperial College of Wizardry in Primus as well as a sabbatical at the College of Arcane Arts in the City of Arcania.
Description: Zanzildar is a elder Aldari human male with gray hair, a short gray beard with moustache and dark eyes. He tends to walk with a slight stoop due to an injury suffered in a past battle (one which the wizard will not talk about). The wizard is 5'9" and weighs 139 pounds. He is 61 years of age.
Personality: Zanzildar appears as a calm and somewhat emotionless individual at most times, almost unattached from those around him. He has few true friends yet he is adept at the arts of conjuration and enchanting others to bend to his will. The mage is a true introvert and prefers small groups or even better to remain in solitude in this private chambers. He is highly intelligent and can be most persuasive when he needs to be. He is certainly a highly ambitious mage and is also an avid collector of ancient manuscripts.
Legends of Hyerune © 2004