Channuk, Dire Wolverine, Animal Companion (CR - )
N magical beast (large animal)
Init: +5; Senses: low-light vision, scent, Listen +7, Spot +7
The "Sister of the Pines" is the Great Druid responsible for overseeing all of the northern territories. Her real name is Sabine Willowsdottir and she is the child of a male wood elf from the Juniper Wood and a female human farmer from the Kingdom of Keralia. She is a member of a very exclusive order consisting of four powerful druids, each reponsible for one of the four corners of the globe.
Sabine is a beautiful half-elf who appears much younger than her actual 114 years suggest. The years she has served her faith have in turn brought the great druidess much wisdom and she is widely respected throughout much of the region, particularly by the elven tribes of the Juniper Wood. The great druid often dresses in form fitting leather armor and warm woolen cloaks and gloves. She carries a magical staff of the woodlands with her at all times and is rarely without the companionship of her dire wolverine known as Channuk.
Having faced the harsh nature typified by life in the north wilds, Sabine has grown somewhat aggressive in her determination as well. She rarely has patience when it comes to dealing with beings who intentionally damage her realm and the Sister of the Pines has a particular dislike for most giants. Though friendly to those who exhibit proper respect, Sabine can be as terrible to behold as nature itself.
Combat The Sister of the Pines is proficient in the use of the quarterstaff but will generally attempt to strike down a foe using her more potent spell powers first. At the start of any battle, often with her animal companion nearby, she will cast both her barkskin and protection from energy spells relying on the "share spell" trait to grant the same protection to Channuk.
Sabine will attempt to frighten away the ignorant but will launch deadly spells against the evil or the aggressive. Her favorite opening ploy is to blast with her firestorm and ice storm spells. She will attempt to offset enemy formations with her reverse gravity and then unleashing her insect plague upon the hapless victims. She will direct her baleful polymorph toward enemy spellcasters or leader-types turning them into helpless white rabbits.
Following these attacks, the Sister of the Pines will cast her summon nature's ally VI spell and then direct the responding creatures along with her animal companion to branch out and attempt to outflank the enemy while she casts her stoneskin spell and then moves in to engage in melee. If the enemy is resistant to spells, she will use her wild shape ability to take on the form of a huge earth elemental and pound with its fists, sometimes augmented with a greater magic fang if necessary. She will also try to disrupt heavily armed or armored warriors using a rusting grasp and heat metal.
Sabine is wise enough to realize if a battle is hopeless but she will try to protect her animal companion first before ordering a retreat. If possible, she will try to move closer to Channuk and then cast her word of recall spell returning both to her protected sanctuary hidden in a pine glade in the Juniper Wood. After healing any wounds and calming down her animal friend, the great druidess will use her scrying spell to spy on the survivors and learn what they are up to before calling for reinforcements and ordering a counterstrike.