Medium-size humanoid (brown dwarf)
Fighter 6/Rogue 9
Hit Dice: 6d10 + 9d6 (76 hp)
Speed: 20 ft. (4 squares)
Initiative: +7 (+3 Dex, +4 Improv. Init.)
Armor Class: 20 (+3 Dex, +7 armor), touch 13, flat-footed 20
Base Attack/Grapple: +12/+15
Attack: +18 battleaxe melee (1d8+9, 19-20/x3) or +17 hand crossbow ranged (1d4+1, 19-20/x2)
Full Attack: +18/+13/+8 battleaxe melee (1d8+9, 19-20/x3) or +17/+12/+7 hand crossbow ranged (1d4+1, 19-20/x2)
Special Attacks: Sneak attack +5d6
Special Qualities: Dwarf traits, trapfinding, trap sense +3, evasion, uncanny dodge, improved uncanny dodge
Alignment: Lawful good
Saves: Fort +10 Ref +8 Will +5
Str: 16 Dex: 17 Con: 10 Int: 14 Wis: 11 Cha: 12
Skills: Climb +7, Craft (blacksmithing) +11, Craft (gemcutting) +11, Diplomacy +13, Disable Device +14, Handle Animal +6, Hide +12, Intimidate +10, Knowledge (local, city of Anchorwell) +11, Knowledge (local, Dawnstar Mountains) +4, Move Silently +17, Open Lock +15, Ride (giant lizard) +12, Search +11, Spot +9.
Feats: blind-Fight, Cleave, Dodge, Exotic Weapon Proficiency (hand crossbow), Great Fortitude, Improved Initiative, Mobility, Power Attack, Weapon Focus (battleaxe), Weapon Specialization (battleaxe).
Dwarf Traits: Darkvision 60, Stonecunning (+2 bonus to search checks vs. unusual stonework; can make a Search check when coming within 10 feet of unusual stonework), Stability (+4 bonus on ability checks to resist bull rush or tripping when standing on the ground), +2 bonus on saves vs. poison, +2 bonus on saves vs. spells and spell-like affects, +1 attack bonus against orcs and goblinoids, +4 dodge bonus to AC against giants, +2 bonus on Appraise checks (stone or metal items only), +2 bonus on Craft checks (stone or metal items only).
Possessions: +5 electricity resistance leather armor (10), +1 distance holy hand crossbow, +2 keen battleaxe, boots of elvenkind, ring of spell storing (disguise self, invisibility, levitate), potion of neutralize poison, potion of cure moderate wounds, thieve's tools.
Description: Drogo Brasswind is a jolly looking brown dwarf. He stands 4'1" and weighs 180 pounds. He has dark brown hair and beard with light brown eyes. He will always wear his magical leather armor except when sleeping or bathing of course. He is 116 years old.
Personality Profile: Drogo is a clever and enterprising dwarf. He can be described as quite conservative with a firm belief in the traditional dwarven ways. He has always felt that dwarven beliefs are the most logical but does tolerate the belief systems of others even though he may secretly believe them to be foolish. Drogo is also morally bound by his duties as the Pasha of Coronar and wishes only for the betterment of his countrymen. He strives for the security of his nation and the welfare of all those that dwell within its borders. Of course, the greatest path to this better way of life is through steady work and an ingenious update of tools or operations that no longer have the dwarf's best interest at heart.
Background: The Pasha of Coronar is from a noble family originating from the Dawnstar Mountains. His deceased father, a cousin of former ruler, would have been the next Pasha had he survived to see his son's majority. However, a horrible avalanche deep within one of the family's mines killed not only Drogo's father but a younger brother and several family retainers as well. When the former Pasha died leaving no direct heir, Drogo was next in line to inherit the throne since his father was no longer living. This of course came as something of a shock to the young dwarf.
Drogo was raised in the manners of the royal court yet he sometimes feels like a fish out of water. His former training included learning many skills that would be more suited to life in the mountains or dungeons than the pampered life in a cosmopolitan city such as Anchorwell. Of course, since Drogo is lawful in nature he takes his new resposibilities very seriously though also relies on a number of most-trusted royal advisers. Some of the more elder courtiers and nobles are a bit troubled by the young pasha's way of doing things but only time will tell if he is truly up to the monumentous task of governing such a wealthy dwarven nation.